This is the second track in my “This Game Does Not Exist” collection, and also the first of my “morning sprints”, where I try to spend an hour in the morning developing some new idea. Of course, the polishing took longer than an hour, but all in all, this is more of a proof-of-concept than what I would call a full-fledged track: A quick idea to get something out there (which is what matters)!

The track features some recordings I had made for some (ultimately unused) SFX for No Splotch Gallery. It also features some sounds made with a borrowed MicroFreak (added later), which I’m looking forward to playing with some more. :)

The vibe is “exploring a spaceship (or perhaps some kind of alien planet) that is supposed to be deserted, and definitely not hearing any footsteps behind you”. The file was (and still is) titled “KajiuraMetroid” while I was working on it; can you see why?

This was orignally meant to be my submission for a course on video game music I took on the side this semester. I ended up getting to do a collaboration with a great dev team and produce music for an actual game, but I didn’t want to abandon this one. So, it gets to be the first entry in my “This Game Does Not Exist” collection of game-inspired but as yet un-play-tested music!

The vibe is “stumbling across a boss of some sort in a Zelda-esque action-adventure game”. Listen below!

This (mini- (mini-)) mini-album is the result of a collaboration with NoShotStudios, who developed the puzzle platformer No Splotch Gallery. Check out the game!

The developers asked for a couple of classical-inspired tracks to fit the museum gallery setting, and they turned out to be really fun to make! You can listen below.



To practice coming back to ideas, I’m trying to build a habit of revisiting the things I happen to improvise while bored (or procrastinating) and clean them up a bit. “Vignette: The Haven,” the first in this series, depicts a place of rest—a city or town, perhaps—but hints at tensions building in the background, a dark past.